Compliance requirements for employees and organisations place new demands on learning systems that more traditional, developmental requirements do not. Our industry nowadays seems flooded with learning and talent management systems. But for such systems to succeed in a compliance-related role, they must be able to readily adapt to changing needs, operate at enterprise software level, and offer the requisite functionality around auditing, reporting, and security.
It is important that L&D and HR departments are up-to-date with the compliance requirements specific to their business. Here are a few suggestions to make this easier:
- Talk to your legal team and to your compliance officer to better understand who in the organisation is responsible for what.
- Define clear requirements and objectives for training and the technology implementation.
- Question your vendor and demand a software validation for the learning or talent management system. For the technical parts, don’t be afraid to ask your IT team to participate.
- Make compliance an on-going part of your business via well-defined workflows, checks and balances, and actionable reporting.
- When it comes to training, reinforce formal compliance learning with recurring programs. These initiatives may include informal collaborations (such as forums to discuss on-going compliance issues), on-the-job assessments (to better evaluate the effectiveness of the compliance training), and performance support (to provide easy access to compliance-related materials at the point of need).
If your organisation struggling to meet government regulations, standards set by professional bodies, or obtaining and maintaining qualifications such as ISO 9000 or Sarbanes-Oxley?
You can download “Compliance and your LMS – A Practical Guide to Make Compliance Easy” by NetDimensions.
Aurion Learning is Ireland’s only accredited reseller of NetDimensions’ Talent Management Suite. For further information on its learning management system solutions, visit our website
To read more about the 20 Most Popular LMS study and how the results were obtained, visit the Capterra website.
Please let us know your comments or share with others who you think may benefit from this. Follow us on twitter @aurionlearning for our latest blog articles and updates.
By Maresa Molloy, Instructional Designer at Aurion Learning.
At Aurion Learning, our experience tells us that one of the best ways to guarantee learner interest and retention is through the appropriate and frequent use of interactivity.
This short article identifies the top five benefits of adding interactive activities to your online learning resources.
- Changes learner behaviour – Interactive activities such as, scenario-based exercises, behaviour modelling and guided practice prompt learners to review the lesson against their own work-place practices which is an ideal approach to affect positive behaviour change amongst staff.
- Ensures the message is understood – formative assessments, questioning and assessed role-plays provide learners with instant feedback, offering appropriate affirmation or explanation depending on whether the learner has answered correctly or incorrectly.
- Connects with the workplace – printable job aid exercises, such as checklists and action plans, prompt learners to focus on the application of the course material to their particular role.
- Engages all learning styles – variety of presentation, practice and assessments support high levels of user interactivity and engagement. Rich task-based multi-media and audio immerse learners by providing realistic practice in the subject areas being taught.
- Promotes a positive learning experience – the use of appropriate interactivity encourages learners to return to refresh their learning as well recommend the resource to their colleagues as material for group or individual learning.
As a quick rule of thumb, we feel that the definition provided by American Instructional Technology guru, Brandon-Hall encapsulates the spirit of good interactivity:
“An interaction is an engagement of the mind……. not the finger!”
by Maresa Molloy, Instructional Designer at Aurion Learning
If a picture is worth a 1000 words, then it is important to ensure that you add the right pictures and images to improve your e-learning rather than distract from it. Simple – right? Well, actually yes.
This article contains tips and advice to ensure that you get the picture to maximise your e-learning environment.
Knowing your photos from your icons
There are three main types of images:
- Icons –They are multi-use clip-art type images such as, Important, Test Question, Review Point, or Key Fact. iconfinder has a good free range of icons to use.
- Graphics – a graphic is a designed image and are very specific. Graphics can be charts or graphs; they can be illustrations or word art.
- Photographs – Finding the right photo that portrays everything that you want and are trying to represent can be a powerful tool, however, these images can be hard to find, particularly if you are not a professional photographer! We have listed below an assortment of both paid for and free images that you can use:
Finding your images:
If you would like to find free images, you can use the Creative Commons area on Flickr or stock.xchng. You can also use Compfight to help you search for photos that you can use. Remember to read the guidelines on proper attribution!
Now that you have you images, it is important to remember the following:
Don’t over egg the pudding.
After you have spent hours pulling together the content for your e-learning environment, the last thing you want to do is to clutter the page with images. Equally, images should not be there to take up space. Take a moment before adding an image and ask ‘What is the purpose of this image? Ensure that it has relevance and reinforces what it is you are trying to get across.
It is important that your images work with the content of your e-learning programme making it easier for participants to focus and don’t serve as a distraction. It is also worth noting that the images also need to work with each other.
by Glynn Jung
In this second instalment of learning analytics, Glynn discusses the classic approach to return on investment (ROI) for learning.
If you take the accountants’ approach to ROI for learning analysis there are five important points to note;
- The assumptions made before conducting the analysis are important and you must document them.
- It takes more than one ROI model to establish value, and not all ROI models will be valid for a given case.
- Collaboration with customers and senior management in identifying Learning benefits is critical; ROI determination is not a one-sided exercise.
- It is too easy to fall prey to the temptation to just “play with the numbers” until an acceptable result appears.
- Calculators can only “do numbers” – they can’t compute the value of the intangibles.
There are a number of classic approaches to show the financial impact that a given investment (your e-learning project) will have on a business.
The issue here is “How long will it take to get all the investment back?” Payback analysis results are expressed in months or years. This is calculated as the net investment amount divided by the average annual cash flow from the investment. The payback analysis is easy to use and easy to understand. However, it does not take into account the time value of money (which is addressed by another model, Net Present Value, or NPV). Payback also does not consider the financial performance of the investment after break-even Payback is best used to establish relative priority between potential projects.
Accounting Rate of Return (ARR)
This is another “simple” method for calculating the return on a major project. It gives a quick estimate of a project’s payback, supports comparisons between projects and it also considers returns for the entire life of the project.
Net Present Value (NPV)
Net Present Value is best used for long-term projects. It considers the time value of money- it expresses future cash flows in terms of their value today. While this is the strength of NPV, it also means that this method is not appropriate for projects that do not have clearly defined cash flows, or when the benefits of the project are not financial. NPV can be tricky!
Internal Rate of Return (IRR)
IRR is not as easy for non-accountants to understand or to calculate as NPV. I don’t even understand the terminology let alone the techniques.
Full business impact: the Balanced Scorecard
Many human performance interventions have complex effects on business results. In recent years, the best known method of impact assessment has probably been the balanced scorecard.
The balanced scorecard looks at the effect of a project in four areas:
- learning and
- internal processes.
It is holistic and long-term, and it is forward-looking. Financial results are still an important area considered, but they are not the only element.
If your organisation uses balanced scorecards it may be useful to relate the benefits of your Learning project to each of the four areas of the scorecard. Show how the program objectives relate to the objectives and important questions in each area. The emphasis is on process, not on metrics.
Many e-learning programmes today are built for compliance training, which more often than not means that learners are faced with boring and tedious ‘page-turner’ programmes.
E-learning guru and author Michael Allen has spent years fighting this trend for monotonous
e-learning. In his book, Designing Successful e-Learning: Forget What You Know About Instructional Design and Do Something Interesting, Allen proposes alternative ways of designing e-learning to ensure it’s interesting and engaging for learners. Although published 5 years ago Allen’s book, which is aimed at experienced instructional designers, is still included on many university reading lists and is worthy of review.
So what is Allen’s main proposal in the book?
Designing Successful e-Learning: Forget What You Know About Instructional Design and Do Something Interesting is divided into three parts:
Part 1 – ‘Scenarios’ presents a selection of e-learning scenarios and asks the reader what they would do in these situations. This questions the readers’ current approach to designing e-learning programmes and opens their mind to the possibility of designing programmes differently.
Part 2 – ‘The Art and Science of Instructional Design’ provides a critique of how instructional design is practiced today. It introduces readers to the ‘Success Based Design’ practiced by the author, which he believes encompasses the best elements of current instructional design theories.
Part 3 – ‘Designing Successful e-Learning’ explains how readers can apply a Success Based Design to their own e-learning programmes. Allen suggests that instructional designers provide learners with meaningful, memorable and motivational experiences, which he says you can do by:
- setting the programme in the context of the learner’s real-life environment;
- by providing the learner with a challenge they are likely to encounter in this environment;
- by providing the learner with activities that help them to solve the challenge; and
- by providing them with intrinsic feedback – based on their performance of the activity.
The e-learning programme is meant to provide learners with a safe environment in which they can try out different options and solutions, and make informed decisions based on their mistakes and successful attempts. The success of the programme is then measured by how well they do in the real environment.
Allen’s approach contrasts with traditional e-learning which provides learners with pages of content, followed by an assessment to see if learners can remember the content. Instead of just focusing on the content, Allen places emphasis on whether or not learners can apply their knowledge in a real-life task.
Is the Success Based Design a better approach than the traditional approach?
In my opinion, the Success Based Design is clearly a better approach to take. It facilitates production of
a more interesting and engaging programme and encourages learners to gain a deeper understanding of the learning content, and how to apply that learning in real-life contexts.
For example, a Success Based e-learning programme that helps nurses diagnose specific sinus problems with their patients would present the learner (the nurse) with typical scenarios. In each scenario, the learner asks the patient (or programme) questions about their symptoms and they observe the patient for physical symptoms. From this information, they can then submit their diagnosis and the programme will give them feedback. The scenario is reflective of a real-life task and challenge the nurse is likely to face at work.
The main limitation with Allen’s approach is that learners do not have to read all of the content. They can choose which scenarios they want to do and they can skip those scenarios that they think they know well. Traditional e-learning programmes, on the other hand, tend to be compliance-based which means that learners are forced to read all of the pages of content.
Nevertheless, the Success Based Approach focuses more on improving the understanding of learners and focuses less on compliance. Focusing on learners’ needs should always be a priority.
How well does the author deliver the content?
Allen describes the Success Based Approach very thoroughly in his book and provides useful diagrams and tables to explain his methods. He can be somewhat repetitive at times, for example, he repeats much of the same information about context, challenge, activity and feedback across several different chapters on designing instruction.
He also falls short of providing a step-by-step guide on designing e-learning programmes using this approach, and in providing practical examples of how it would look in an e-learning programme. For example, he does not show how the layout of the navigation and menus would look like. This would help give a clearer understanding of how he proposes to move away from the traditional layout and design.
Are there any limitations with his approach?
The Success Based Design is an excellent approach. However, I feel that because e-learning is a component of the overall training strategy of an organisation, many organisations would need to
re-evaluate their current training strategies before implementing a Success Based e-Learning programme. For example, many organisations today are still providing learners with endless amounts of PowerPoint slides in a training room, instead of providing them with interactive, scenario-based activities which are much more meaningful. If organisations update their overall training strategy, then a Success Based e-Learning programme would suit the organisation’s training culture and norms.
How well does the book rate in relation to other books on Instructional Design?
Designing Successful e-Learning is still a popular book on the market. Allen uses a friendly and informal tone to deliver some very useful advice on how to design successful e-learning. He breaks away from some of the traditional books which are heavily laden in theory and jargon, and speaks to the reader on a level they can understand. I would therefore recommend this book to any Instructional Designer who wants to improve their current approach to designing e-learning.
Are there further resources available from the author?
Michael Allen has a useful website where you can access information about his other books and other e-learning resources:
Designing Successful e-Learning: Forget What You Know About Instructional Design and Do Something Interesting – Michael Allen’s Online Learning Library
Publication Date: 12 Jun 2007 | ISBN-10: 0787982997 | ISBN-13: 978-0787982997
Back at the start of 2012 I attempted to make sense of the jumble of mergers and acquisitions across the digital learning market.
At that time I commented on the convergence of education and corporate sectors using Bluedrop and Serebra as illustrations. This trend continues including, for example, the high volume of Moodle implementations in the public and private sectors – away from their education sector heartland. This is helped no doubt by the emergence of commercial wrap-around solutions but there is also the factor that Open Source is now trusted by major organisations (and ISVs including Microsoft) as well as interfaces and plug-ins for .NET technologies. We are also seeing IWB specialists SMART and Promethean increasingly penetrating the corporate market.
The social media sector similarly continues to show an appetite for growth, demonstrated by the recent acquisition of Yammer by Microsoft.
I also commented previously on the inexorable growth of big organisations in the Talent Management market by acquisition of niche players. In January the wedding of Kenexa and Outstart (respectively Talent Management and LCMS giants) was announced. Since then the resulting combined organisation has been bought by IBM. The earlier acquisition of Plateau Systems LMS by SuccessFactors, to contribute SuccessFactors Learning to the whole Talent Management Suite, was followed at the end of 2011 by SuccessFactors themselves being swallowed up by SAP … with the whole integration process still under way it seems.
On the plus side it seems as though every major acquisition (there are few genuine “partnerships between equals”) leaves doors wide open and rooms empty for niche players to step into. The LMS market, for example, continues to witness mergers and acquisitions across all sectors but to stay steady at the 250 – 280 suppliers level. Why so many? Well possibly it’s to do with increasing digitisation of learning, training and assessment, with increased volumes and complexity of different regulatory and compliance systems and, particularly, the variety and sophistication of Open Source communities and their work.
Across the road in classroom world, the traditional classroom model has been successfully disrupted as commented upon by Clayton Christensen in “Disrupting Class”, which in 2008 was seen as somewhat heretical or hysterical. Nowadays the digital campus and classroom are a reality, as are Open Content and services such as the phenomenal Khan Academy. I am currently working on networked digital classrooms for manufacturing and assembly workers … an unimagined concept until very recently.
Consulting and classroom training companies continue to acquire what they see as eLearning companies but they are frequently disappointed and frustrated by the difficulties presented by moving into product markets, by the sales cycles and most tellingly by the price pressure driving down margins.
And so it goes … and will probably continue…